Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The swish, click, swish, click of a clockwork general's mechanical boots is feared by all non-dwarves. His metallic armor makes him as strong as two men, and he uses his widgets to deadly effect. He is a master of battlefield construction, and stories are told of generals who, having lost their blades, fashion a new weapon out of their armor.
Posebne The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Marshal |
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Advances to: | |
Cost: | 17 |
HP: | 75 |
Pomicanje: | 4 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | Clockwork General |
Abilities: | leadership |
clockwork blade blade | 16 - 3 melee |
Resistances: | |
---|---|
blade | 40% |
pierce | 30% |
impact | 20% |
fire | -20% |
cold | -20% |
arcane | 0% |
Terrain | Movement Cost | Obrana |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 30% |
Forest | 2 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 50% |
Impassable | 100 | 0% |
Mountains | 2 | 50% |
Mushroom Grove | 2 | 30% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 100 | 50% |
Village | 1 | 50% |